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At the end of some levels, the player must defeat a boss - a powerful enemy. The game is divided into levels called "Visions", where the player progresses by following a path with defeatable computer-controlled enemies and puzzles that must be solved. This allows the path followed to curve and for the player to interact with objects outside of the path. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. It was also released on the PlayStation Network for the PlayStation 3, the PS Vita and the PSP. An enhanced remake of the original, known as simply Klonoa in Europe and North America, was developed by Paon for the Wii and released on Decemin Japan, in North America and in Europe. The game was followed by a sequel, Klonoa 2: Lunatea's Veil, along with various spin-off games. The game was critically praised, with high sales in Japan, but low sales elsewhere. The game's story focuses on an anthropomorphic creature and a "spirit" encapsulated in a ring. Klonoa: Door to Phantomile ( 風のクロノア door to phantomile, Kaze no Kuronoa Door to Phantomile ?, Klonoa of the Wind: Door to Phantomile) is a 1997 Japanese platform game developed and published by Namco for the PlayStation.